I'm Ujjawal. I've been coding games for the past four years, across mobile games and Roblox. Previously, I worked at Audify, where we built mobile games at scale.
I write clean, scalable gameplay code, and I'm a builder at heart — I love making things and putting them in front of people.
A selection of things I've built. Click any project to see the full breakdown — what it does, how I built it, and the code behind it.
Last man standing — bomb the floor out from under everyone.
A 1v1 mind-game duel against an AI — shoot, reload or deflect.
Physics-driven free-fall and parachute control.
Effect-heavy UI work for an immersive cyberpunk look.
A 2D educational math game built in Unity & C#.
Animated, component-driven UI built from scratch in Unity.
Head-to-head brain battles — same puzzle, first to solve it wins IQ.
60-player chaotic golf — sink shots while blasting rivals.
Melee combat with combos, hitboxes and responsive controls.
C# · Lua (Luau) · Verse · C · Python
Unity · Roblox Studio · Unreal / UEFN
Modular coding practices · State machines · Event-driven architecture · Scriptable Objects
Photon Fusion · Unity Netcode · ProfileService · Knit
Mobile optimization · Android profiling · WebGL build-size reduction · Unity Profiler
Git · Rider · VS Code · Plastic SCM · Blender · DaVinci Resolve
I'm currently open to game developer roles. The best ways to reach me: