I build games playerscan't stop playing !

I'm Ujjawal. I've been coding games for the past four years, across mobile games and Roblox. Previously, I worked at Audify, where we built mobile games at scale.
I write clean, scalable gameplay code, and I'm a builder at heart — I love making things and putting them in front of people.

1M+
Installs across shipped mobile titles
10,000+
Hours building games across engines
5+
Personal games shipped & live

Projects

A selection of things I've built. Click any project to see the full breakdown — what it does, how I built it, and the code behind it.

Frag Boom !

Frag Boom !

Last man standing — bomb the floor out from under everyone.

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Guess Wrong Die

Guess Wrong Die !

A 1v1 mind-game duel against an AI — shoot, reload or deflect.

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Skydiving

Skydiving

Physics-driven free-fall and parachute control.

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CyberPunk UI in Roblox

CyberPunk UI in Roblox

Effect-heavy UI work for an immersive cyberpunk look.

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I Am Number

I Am Number

A 2D educational math game built in Unity & C#.

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Mobile Game UI

Mobile Game UI

Animated, component-driven UI built from scratch in Unity.

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1 IQ vs 9999 IQ

1 IQ vs 9999 IQ

Head-to-head brain battles — same puzzle, first to solve it wins IQ.

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Golf BOOM!

Golf BOOM!

60-player chaotic golf — sink shots while blasting rivals.

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Fighting Game

Fighting Game

Melee combat with combos, hitboxes and responsive controls.

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Work Experience

Feb 2025 — Present

Roblox Creator

Independent / Commission
  • Delivered freelance work for 10+ clients, including PlayVerse and SuperBullet AI.
  • Contributed to a live game with 5K+ CCU, writing scalable frontend and backend code.
  • Shipped personal games like 1 IQ vs 9999 IQ, Frag Boom, Guess Wrong Die, and Knife Rivals.
Apr 2026 — Jun 2026

Game Programmer

Games Infinity Studio
  • Worked on SkyDiving, a multiplayer social game, and learned prototype building end to end.
  • Developed FTUE tutorial systems to get new players up to speed.
  • Wrote modular Lua systems — pets, inventory, leaderboards, and egg hatching.
Feb 2025 — Mar 2026

Game Developer

Audify
  • Shipped gameplay and systems across live mobile titles — Football World, Bus Jam, and Tile Match — reaching 1M+ players.
  • Built UI systems and internal tools that cut friction and sped the whole team up.
  • Optimized performance for low-end Android, and learned first-hand how a mobile game actually grows from 0 to 1.
Aug 2024 — Jan 2025

Game Programmer Intern

Flying Ant Studios
  • Built mid-core, casual, and educational games in Unity across the full stack.
  • Cut WebGL build size by 70% through deep performance work — smaller downloads, faster loads.
  • Designed and shipped a fully interactive educational game entirely on my own.

Education

2022 — 2025

BSc Computer Applications

Chaudhary Charan Singh University
  • Got 1st division, with a scholarship.
  • Participated in various hackathons and game jams.

My Skills

Languages

C# · Lua (Luau) · Verse · C · Python

Engines

Unity · Roblox Studio · Unreal / UEFN

Gameplay & Systems

Modular coding practices · State machines · Event-driven architecture · Scriptable Objects

Multiplayer & Backend

Photon Fusion · Unity Netcode · ProfileService · Knit

Performance

Mobile optimization · Android profiling · WebGL build-size reduction · Unity Profiler

Tools

Git · Rider · VS Code · Plastic SCM · Blender · DaVinci Resolve

Let's Talk

Get in Touch

I'm currently open to game developer roles. The best ways to reach me: